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ToggleButton

A ToggleButton in TouchGFX is a widget that is aware of touch events and can send a callback when the ToggleButton is clicked. Each state, pressed and released, is associated with an image. A ToggleButton is a Button specialization that swaps the two bitmaps when clicked to emulate switching between two states.

The ToggleButton can be replicated with the FlexButton. A FlexButton is a more configurable button that takes up a bit more RAM in exchange for flexibility.

ToggleButton running in the simulator

Widget Group

The ToggleButton can be found in the Buttons widget group in TouchGFX Designer.

ToggleButton in TouchGFX Designer

Properties

The properties for a ToggleButton in TouchGFX Designer.

Property GroupProperty Descriptions
NameName of the widget. Name is the unique identifier used in TouchGFX Designer and code.
LocationX and Y specify the top left corner of the widget relative to its parent.

W and H specify the width and height of the widget.
The size of a ToggleButton is determined by the size of the selected images.

Visible specifies the visibility of the widget.
Making the widget invisible also disables interacting with the widget through the screen.
StyleStyle specifies a predefined setup of the widget, that sets select properties to predefined values.
These styles contain images that are free to use.
ImageReleased Image and Pressed Image specify the images assigned to the pressed and released states from the Designer skin library or the Project folder.
AppearanceAlpha specifies the transparency of the widget.
The alpha value ranges between 0 and 255 for the widget. 0 is fully transparent and 255 is solid.
MixinsDraggable specifies if the widget is draggable at runtime.

ClickListener specifies if the widget emits a callback when clicked.

FadeAnimator specifies if the widget can animate changes to its Alpha value.

MoveAnimator specifies if the widget can animate changes to X and Y values.

Interactions

The actions and triggers supported by the ToggleButton are described in the following sections.

Actions

Standard widget actionDescription
Move widgetMove a widget to a new position over time.
Fade widgetModify alpha value of widget over time.
Hide widgetHides a widget (sets visibility to false).
Show widgetMake a hidden widget visible (sets visibility to true).

Triggers

TriggerDescription
Button is clickedA button has been clicked.

Performance

The ToggleButton is composed of two images and is dependent on image drawing. Therefore, a ToggleButton is considered a fast performing widget on most platforms.

For more details on image drawing performance, read the General UI Component Performance section.

Examples

Generated Code

In the generated code for the View base class we can see how TouchGFX Designer sets up a ToggleButton.

Screen1ViewBase.cpp
#include <gui_generated/screen1_screen/Screen1ViewBase.hpp>
#include "BitmapDatabase.hpp"

creen1ViewBase::Screen1ViewBase() :
buttonCallback(this, &Screen1ViewBase::buttonCallbackHandler)
{
toggleButtonName.setXY(176, 117);
toggleButtonName.setBitmaps(touchgfx::Bitmap(BITMAP_BLUE_TOGGLEBARS_TOGGLE_ROUND_LARGE_BUTTON_OFF_ID), touchgfx::Bitmap(BITMAP_BLUE_TOGGLEBARS_TOGGLE_ROUND_LARGE_BUTTON_ON_ID));
toggleButtonName.setAction(buttonCallback);

add(ToggleButtonName);
}

void Screen1ViewBase::buttonCallbackHandler(const touchgfx::AbstractButton& src)
{
if (&src == &toggleButtonName)
{
//InteractionName
//When buttonName clicked calls the new virtual function "functionName()" set by the user
functionName();
}
}
Tip
You can use these functions and the others available in the ToggleButton class in user code. Remember to force a redraw by calling toggleButtonName.invalidate() if you change the appearance of the widget.

TouchGFX Designer Examples

To further explore the ToggleButton, try creating a new application within TouchGFX Designer with the following UI template:

Pool Demo UI template in TouchGFX Designer

API Reference