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Box

A Box in TouchGFX is a rectangular shaped widget that can be assigned a single color for all contained pixels. The Box can be assigned any size and position.

Box running in the simulator

Widget Group

The Box can be found in the Shapes widget group in TouchGFX Designer.

Box in TouchGFX Designer

Properties

The properties for a Box in TouchGFX Designer.

Property GroupProperty Descriptions
NameName of the widget. Name is the unique identifier used in TouchGFX Designer and code.
LocationX and Y specify the top left corner of the widget relative to its parent.

W and H specify the width and height of the widget.

Visible specifies the visibility of the widget. <InlineNote text="Making the widget invisible also disables interacting with the widget through the screen."
AppearanceColor specifies the color of all the pixels contained within the rectangle.

Alpha specifies the transparency of the widget. The alpha value ranges between 0 and 255 for the widget. 0 is fully transparent and 255 is solid.
MixinsDraggable specifies if the widget is draggable at runtime.

ClickListener specifies if the widget emits a callback when clicked.

FadeAnimator specifies if the widget can animate changes to its Alpha value.

MoveAnimator specifies if the widget can animate changes to X and Y values.

Interactions

The actions and triggers supported by the Box are described in the following sections.

Actions

Widget specific actionsDescription
Resize widgetResize a widget.
Change box colorChange the color of a Box widget.
Standard widget actionsDescription
Move widgetMove a widget to a new position over time.
Fade widgetModify alpha value of widget over time.
Hide widgetHides a widget (sets visibility to false).
Show widgetMake a hidden widget visible (sets visibility to true).

Triggers

A Box does not emit any triggers.

Performance

A Box is one of the most lightweight widgets in all of TouchGFX because it does not have to read any pixel data or do any complicated calculations. Therefore, the Box is considered a very fast performing widget on most platforms.

For more details on drawing performance, read the General UI Component Performance section.

Examples

Generated Code

In the generated code for the View base class we can see how TouchGFX Designer sets up a Box.

Screen1ViewBase.cpp
#include <gui_generated/screen1_screen/Screen1ViewBase.hpp>
#include <touchgfx/Color.hpp>

Screen1ViewBase::Screen1ViewBase()
{
boxName.setPosition(260, 133, 294, 99);
boxName.setColor(touchgfx::Color::getColorFrom24BitRGB(33, 197, 80));

add(boxName);
}
Tip
You can use these functions and the others available in the Box class in user code. Remember to force a redraw by calling boxName.invalidate() if you change the appearance of the widget.

API Reference