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TouchGFX Engine Features

This section contains information on the different TouchGFX Engine features such as bitmap caching, partial framebuffer, multi language support etc.

📄️ Custom Triggers and Actions

With TouchGFX Designer it is possible to define your own interaction components with Custom Triggers and Actions. Each Screen in your application can contain a collection of actions (these are simply void methods in C++) that you can call from within the TouchGFX Designer as well as in code, while custom containers can also have a collection of triggers (which is equal to a callback in C++) which your application can react to. In this article, we will go through this functionality to learn the possibilities this gives us to create more clean and dynamic TouchGFX applications.