📄️ Embedded Graphics
The term embedded graphics means many things.
📄️ Color Formats
Colors are what is seen on the pixels of the display. These colors come from values stored in a framebuffer. Traditionally in graphics systems, there is a limited amount of possible colors that can be represented, used and displayed. This applies also to TouchGFX and TouchGFX applications.
📄️ Framebuffer
A framebuffer is a piece of memory that is updated by the graphics engine to
📄️ Graphics Engine
TouchGFX graphics engine's main responsibility is drawing graphics on the display of an embedded device.
📄️ Main Loop
In this section you will learn more about the workings of the graphics
📄️ Performance
In this section we will discuss performance aspects of an embedded
📄️ Operating Systems
Introduction
📄️ Memory Usage
Introduction