10. Physical Buttons
Motivation
Physical buttons can function as external events usable as triggers from the TouchGFX Designer during application development, or simply used as events in the application backend.
Note
Goal
The goal of this section is to develop code that can be used in subsequent TouchGFX HAL- and/or application development.
Verification
Here are the verification points for this section:
Verification Point | Rationale |
---|---|
MCU is configured | MCU GPIOs must be configured to read the state of connected physical buttons. |
Connected GPIO can be read | Once code has been developed to read the physical button state from a GPIO this can be used in sub-sequent TouchGFX HAL development. |
Reading performs as expected | Polling is a part of application render time. If polling takes too long this should be moved to a different thread or made interrupt based. |
Prerequisites
- Physical buttons must be connected to GPIOs on the MCU
Do
The following images show how the schematics might look for a physical button and how it is connected to the MCU
In CubeMX GPIO Port C Pin 13 (PC13) can be configured as an input and configured as a pull-down in the GPIO section of the System Core category.
The code generated by CubeMX will setup the appropriate GPIO port(s) which can now be read:
main.c
uint8_t key;
if (HAL_GPIO_ReadPin(GPIOC, GPIO_PIN_13) != GPIO_PIN_RESET)
{
key = 1;
}
Performance is as expected
Polling the state of physical buttons should be possible within 1 ms if the code is executed in the same thread as the TouchGFX Appliaction. If not fast enough, consider moving the code to a seperate task, at a later stage or making it interrupt based.