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Circle

A Circle is a widget based on the Canvas Widget capable of drawing a circle. This circle can be a partial circle, and either filled or outlined. The center, radius, line width, line cap and circle arc can be modified. The Circle can either use an image or a single color as fill.

Circle running in the simulator

Widget Group

The Circle can be found in the Shapes widget group in TouchGFX Designer.

Circle in TouchGFX Designer

Properties

The properties for the Circle are described in the following sections.

Property GroupProperty Descriptions
NameName of the widget. Name is the unique identifier used in TouchGFX Designer and code.
LocationX and Y specify the top left corner of the widget relative to its parent.

W and H specify the width and height of the widget.

Lock specifies if the widget should be locked in its current X, Y, W and H.
Locking the widget also disables interacting with the widget through the screen.

Visible specifies the visibility of the widget.
Making the widget invisible also disables interacting with the widget through the screen.
Image & ColorImage specifies the image used to fill the circle from the Designer skin library or the Project folder.

If an image is not chosen, Color specifies the color used to fill the circle.
AppearanceCenter Position X and Center Position Y specify the coordinates for the center of the circle, relative to the top left corner of the widget.

Start & End Angle specify the angles in degrees of the start and ending points of the circle.

Radius specifies the radius of the circle.

Line Width specifies the width of the line forming the circumference of the circle.
Set this to 0 to get a filled circle.

Cap Style specifies the shape of the edges of the circle.

Alpha specifies the transparency of the widget.
The alpha value ranges between 0 and 255 for the widget. 0 is fully transparent and 255 is solid.
MixinsDraggable specifies if the widget is draggable at runtime.

ClickListener specifies if the widget emits a callback when clicked.

FadeAnimator specifies if the widget can animate changes to its Alpha value.

MoveAnimator specifies if the widget can animate changes to X and Y values.

Interactions

The actions and triggers supported by the Circle are described in the following sections.

Actions

Standard widget actionDescription
Move widgetMove a widget to a new position over time.
Fade widgetModify alpha value of widget over time.
Hide widgetHides a widget (sets visibility to false).
Show widgetMake a hidden widget visible (sets visibility to true).

Triggers

A Circle does not emit any triggers.

Performance

A Circle is based on the Canvas Widget and is heavily dependent on the MCU for rendering. Therefore, the Circle is considered a demanding widget on most platforms.

For more details on CanvasWidget drawing performance, read the General UI Component Performance section.

Examples

Generated Code

In the generated code for the View base class we can see how TouchGFX Designer sets up a Circle.

Screen1ViewBase.cpp
#include <gui_generated/screen1_screen/Screen1ViewBase.hpp>
#include "BitmapDatabase.hpp"
#include <touchgfx/Color.hpp>

Screen1ViewBase::Screen1ViewBase()
{

touchgfx::CanvasWidgetRenderer::setupBuffer(canvasBuffer, CANVAS_BUFFER_SIZE);

circleName.setPosition(40, 36, 200, 200);
circleName.setCenter(100, 100);
circleName.setRadius(80);
circleName.setLineWidth(0);
circleName.setArc(0, 225);
circleName.setCapPrecision(180);
circleNamePainter.setColor(touchgfx::Color::getColorFromRGB(0, 171, 223));
circleName.setPainter(circleNamePainter);

add(circleName);
}
Tip
You can use these functions and the others available in the Circle class in user code. Remember to force a redraw by calling circleName.invalidate() if you change the appearance of the widget.

TouchGFX Designer Examples

To further explore the Circle, try creating a new application within TouchGFX Designer with the following Example:

Line and Circle Example in TouchGFX Designer

API Reference