跳转到主要内容

BlockTransition

touchgfx/transitions/BlockTransition.hpp

A Transition that draws two small blocks in every frame. It is therefore very useful on MCUs with limited performance.

Inherits from: Transition

Public Functions

BlockTransition()
Initializes a new instance of the BlockTransition class.
virtual voidhandleTickEvent()
Handles the tick event when transitioning.
virtual voidinit()
Initializes the transition.
virtual voidinvalidate()
Block transition does not require an invalidation.
virtual voidtearDown()
Tears down the Animation.

Additional inherited members

Protected Classes inherited from Transition

classFullSolidRect
A Widget that reports solid and but does not draw anything.

Public Functions inherited from Transition

boolisDone() const
Query if the transition is done transitioning.
virtual voidsetScreenContainer(Container & cont)
Sets the ScreenContainer.
Transition()
Initializes a new instance of the Transition class.
virtual ~Transition()
Finalizes an instance of the Transition class.

Protected Attributes inherited from Transition

booldone
Flag that indicates when the transition is done. This should be set by implementing classes.
Container *screenContainer
The screen Container of the Screen transitioning to.

Public Functions Documentation

BlockTransition

Initializes a new instance of the BlockTransition class.

Parameters:
transitionSteps(Optional) Number of steps in the transition animation.

handleTickEvent

virtual void handleTickEvent()

Handles the tick event when transitioning.

It uncovers and invalidates two blocks in every frame, for a total of 24 frames.

Reimplements: touchgfx::Transition::handleTickEvent

init

virtual void init()

Initializes the transition.

Called after the constructor is called, when the application changes the transition.

Reimplements: touchgfx::Transition::init

invalidate

virtual void invalidate()

Block transition does not require an invalidation.

Invalidation is handled by the class. Do no invalidation initially.

Reimplements: touchgfx::Transition::invalidate

tearDown

virtual void tearDown()

Tears down the Animation.

Called before the destructor is called, when the application changes the transition.

Reimplements: touchgfx::Transition::tearDown