📄️ Tutorial 1: Trying Out the Examples
Follow this tutorial to learn the very basics of TouchGFX. You will see how to install TouchGFX and how to run the provided examples on TouchGFX Simulator and on an STM32 Evaluation Kit.
📄️ Tutorial 2: Creating Your Own Application
Follow this tutorial to learn more about the basics of TouchGFX. You will learn how to add images to your application and use buttons. You will also see how to use texts and calculated numbers. In the last steps you will write code to enhance the look of the UI you have created with TouchGFX Designer. This tutorial assumes no knowledge of TouchGFX, but we assume a little experience with programming.
📄️ Tutorial 3: Applications with Multiple Screens
In this tutorial, you will learn how to create multiple screens in an application and share data between the two screens. We will create an application that simulates a clock, which will use one screen to set hour and minute and pass the time to another screen which has a running clock.
📄️ Tutorial 4: Creating a Scroll Wheel with Custom Behavior
In this tutorial, you will learn how to create and configure the two widgets - Custom Container and Scroll Wheel. A Custom Container is a widget that enables you to create a new widget by combining multiple other widgets and add specific behavior for the widgets in the Custom Container. The Scroll Wheel is a widget used for creating a scrollable menu, consisting of multiple selectable items. The tutorial will also teach how user code can be created to change the behavior of a widget.
📄️ Tutorial 5: Creating Custom Triggers and Actions
With TouchGFX Designer it is possible to define your own interaction components with custom triggers and actions. Each Screen in your application can contain a collection of actions (these are simply void methods in C++) that you can call from within TouchGFX Designer as well as in code, while custom containers can also have a collection of triggers (which is equal to a callback in C++) which your application can react to.
🗃️ 자습서 6: TextArea 사용하기
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