NoTransition
The most simple Transition without any visual effects. THe screen transition is done by immediately replace the current Screen with a new Screen.
See: Transition
Inherits from: Transition
Public Functions
| virtual void | handleTickEvent() |
| Indicates that the transition is done after the first tick. | |
Additional inherited members
Public Functions inherited from Transition
| virtual void | init() |
| Initializes the transition. | |
| virtual void | invalidate() |
| Invalidates the screen when starting the Transition. | |
| bool | isDone() const |
| Query if the transition is done transitioning. | |
| virtual void | setScreenContainer(Container & cont) |
| Sets the ScreenContainer. | |
| virtual void | tearDown() |
| Tears down the Animation. | |
| Transition() | |
| Initializes a new instance of the Transition class. | |
| virtual | ~Transition() |
| Finalizes an instance of the Transition class. | |
Protected Attributes inherited from Transition
| bool | done |
| Flag that indicates when the transition is done. This should be set by implementing classes. | |
| Container * | screenContainer |
| The screen Container of the Screen transitioning to. | |
Public Functions Documentation
handleTickEvent
| virtual void handleTickEvent | ( | ) |
Indicates that the transition is done after the first tick.
Reimplements: touchgfx::Transition::handleTickEvent