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RepeatButton

A RepeatButton is similar to a regular Button, but it will 'repeat' if pressed for a long period of time. The RepeatButton differs from a regular Button with regards to activation. A Button is activated when the button is released, whereas a RepeatButton is activated immediately when pressed and then at regular intervals. A RepeatButton does not activate when released.

As for other well-known repeat buttons, the interval from the first activation until the second activation as well as the subsequent interval between activations can be set for the RepeatButton.

The default values for initial delay is 10 ticks, and the default value for the following delays between button activations is 5 ticks.

Inherits from: Button, AbstractButton, Widget, Drawable

Public Functions

virtual intgetDelay()
Gets the delay in ticks from first button activation until next activation.
virtual intgetInterval()
The interval between repeated activations, measured in ticks.
virtual voidhandleClickEvent(const ClickEvent & event)
Updates the current state of the button.
virtual voidhandleTickEvent()
Called periodically by the framework if the Drawable instance has subscribed to timer ticks.
RepeatButton()
virtual voidsetDelay(int delay)
Sets the delay (in number of ticks) from the first button activation until the next time it will be automatically activated.
virtual voidsetInterval(int interval)
Sets the interval in number of ticks between each each activation of the pressed button after the second activation.

Additional inherited members

Public Functions inherited from Button

Button()
virtual voiddraw(const Rect & invalidatedArea) const
Draw this drawable.
uint8_tgetAlpha() const
Gets the current alpha value of the widget.
BitmapgetCurrentlyDisplayedBitmap() const
Gets currently displayed bitmap.
virtual RectgetSolidRect() const
Get (the largest possible) rectangle that is guaranteed to be solid (opaque).
voidsetAlpha(uint8_t newAlpha)
Sets the opacity (alpha value).
virtual voidsetBitmaps(const Bitmap & bitmapReleased, const Bitmap & bitmapPressed)
Sets the two bitmaps used by this button.

Protected Attributes inherited from Button

uint8_talpha
The current alpha value. 255=solid, 0=invisible.
Bitmapdown
The image to display when button is pressed.
Bitmapup
The image to display when button is released (normal state).

Public Functions inherited from AbstractButton

AbstractButton()
Sets this Widget touchable so the user can interact with buttons.
virtual voidexecuteAction()
Executes the previously set action.
virtual boolgetPressedState() const
Function to determine if the AbstractButton is currently pressed.
voidsetAction(GenericCallback< const AbstractButton & > & callback)
Associates an action with the button.

Protected Attributes inherited from AbstractButton

GenericCallback< const AbstractButton & > *action
The callback to be executed when this AbstractButton is clicked.
boolpressed
Is the button pressed or released? True if pressed.

Public Functions inherited from Widget

virtual voidgetLastChild(int16_t x, int16_t y, Drawable ** last)
Since a Widget is only one Drawable, Widget::getLastChild simply yields itself as result, but only if the Widget isVisible and isTouchable.

Public Functions inherited from Drawable

virtual voidchildGeometryChanged()
This function can be called on parent nodes to signal that the size or position of one or more of its children has changed.
virtual voiddraw(const Rect & invalidatedArea) const =0
Draw this drawable.
Drawable()
Initializes a new instance of the Drawable class.
voiddrawToDynamicBitmap(BitmapId id)
Render the Drawable object into a dynamic bitmap.
RectgetAbsoluteRect() const
Helper function for obtaining the rectangle this Drawable covers, expressed in absolute coordinates.
virtual Drawable *getFirstChild()
Function for obtaining the first child of this drawable if any.
int16_tgetHeight() const
Gets the height of this Drawable.
virtual voidgetLastChild(int16_t x, int16_t y, Drawable ** last) =0
Function for obtaining the the last child of this drawable that intersects with the specified point.
Drawable *getNextSibling()
Gets the next sibling node.
Drawable *getParent() const
Returns the parent node.
const Rect &getRect() const
Gets the rectangle this Drawable covers, in coordinates relative to its parent.
virtual RectgetSolidRect() const =0
Get (the largest possible) rectangle that is guaranteed to be solid (opaque).
virtual RectgetSolidRectAbsolute()
Helper function for obtaining the largest solid rect (as implemented by getSolidRect()) expressed in absolute coordinates.
virtual voidgetVisibleRect(Rect & rect) const
Function for finding the visible part of this drawable.
int16_tgetWidth() const
Gets the width of this Drawable.
int16_tgetX() const
Gets the x coordinate of this Drawable, relative to its parent.
int16_tgetY() const
Gets the y coordinate of this Drawable, relative to its parent.
virtual voidhandleDragEvent(const DragEvent & event)
Defines the event handler interface for DragEvents.
virtual voidhandleGestureEvent(const GestureEvent & event)
Defines the event handler interface for GestureEvents.
virtual voidinvalidate() const
Tell the framework that this entire Drawable needs to be redrawn.
virtual voidinvalidateRect(Rect & invalidatedArea) const
Request that a region of this drawable is redrawn.
boolisTouchable() const
Gets whether this Drawable receives touch events or not.
boolisVisible() const
Gets whether this Drawable is visible.
virtual voidmoveRelative(int16_t x, int16_t y)
Moves the drawable.
virtual voidmoveTo(int16_t x, int16_t y)
Moves the drawable.
virtual voidsetHeight(int16_t height)
Sets the height of this drawable.
voidsetPosition(const Drawable & drawable)
Sets the position of the Drawable to the same as the given Drawable.
voidsetPosition(int16_t x, int16_t y, int16_t width, int16_t height)
Sets the size and position of this Drawable, relative to its parent.
voidsetTouchable(bool touch)
Controls whether this Drawable receives touch events or not.
voidsetVisible(bool vis)
Controls whether this Drawable should be visible.
virtual voidsetWidth(int16_t width)
Sets the width of this drawable.
voidsetWidthHeight(const Bitmap & bitmap)
Sets the dimensions (width and height) of the Drawable without changing the x and y coordinates).
voidsetWidthHeight(const Drawable & drawable)
Sets the dimensions (width and height) of the Drawable without changing the x and y coordinates).
voidsetWidthHeight(const Rect & rect)
Sets the dimensions (width and height) of the Drawable without changing the x and y coordinates).
voidsetWidthHeight(int16_t width, int16_t height)
Sets the dimensions (width and height) of the Drawable without changing the x and y coordinates).
virtual voidsetX(int16_t x)
Sets the x coordinate of this Drawable, relative to its parent.
voidsetXY(const Drawable & drawable)
Sets the x and y coordinates of this Drawable.
voidsetXY(int16_t x, int16_t y)
Sets the x and y coordinates of this Drawable, relative to its parent.
virtual voidsetY(int16_t y)
Sets the y coordinate of this Drawable, relative to its parent.
virtual voidtranslateRectToAbsolute(Rect & r) const
Helper function for converting a region of this Drawable to absolute coordinates.
virtual ~Drawable()
Finalizes an instance of the Drawable class.

Protected Attributes inherited from Drawable

Drawable *nextSibling
Pointer to the next Drawable.
Drawable *parent
Pointer to this drawable's parent.
Rectrect
The coordinates of this Drawable, relative to its parent.
booltouchable
True if this drawable should receive touch events.
boolvisible
True if this drawable should be drawn.

Public Functions Documentation

getDelay

virtual int getDelay()

Gets the delay in ticks from first button activation until next activation.

Returns:

The delay, measured in ticks, between first activation and second activation.

See also:

getInterval

virtual int getInterval()

The interval between repeated activations, measured in ticks.

This is the number of ticks between the an activation beyond the first and the following activation.

Returns:

The interval between repeated activations, measured in ticks.

See also:

handleClickEvent

virtual void handleClickEvent(const ClickEvent &event)

Updates the current state of the button.

The state can be either pressed or released, and if the new state is different from the current state, the button is also invalidated to force a redraw.

If the button state is changed from ClickEvent::PRESSED to ClickEvent::RELEASED, the associated action (if any) is also executed.

Parameters:
eventInformation about the click.

Reimplements: touchgfx::AbstractButton::handleClickEvent

handleTickEvent

virtual void handleTickEvent()

Called periodically by the framework if the Drawable instance has subscribed to timer ticks.

See also:

Reimplements: touchgfx::Drawable::handleTickEvent

RepeatButton

setDelay

virtual void setDelay(intdelay)

Sets the delay (in number of ticks) from the first button activation until the next time it will be automatically activated.

Parameters:
delayThe delay, measured in ticks, between first activation and second activation.
See also:

setInterval

virtual void setInterval(intinterval)

Sets the interval in number of ticks between each each activation of the pressed button after the second activation.

Parameters:
intervalThe interval between repeated activations, measured in ticks.
See also: