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Version: 4.16


The Shape allows the user to draw any shape with an arbitrary amount of points, while also supporting scaling and rotation.

Shape running in the simulator

Widget Group#

The Shape can be found in the Shapes widget group in TouchGFX Designer.

Shape in TouchGFX Designer


The properties for a Shape in TouchGFX Designer.

Property GroupProperty Descriptions
NameName of the widget. Name is the unique identifier used in TouchGFX Designer and code.
LocationX and Y specify the top left corner of the widget relative to its parent.

W and H specify the width and height of the widget.

Lock specifies if the widget should be locked in its current X, Y, W and H.
Locking the widget also disables interacting with the widget through the screen.

Visible specifies the visibility of the widget. Making the widget invisible also disables interacting with the widget through the screen.
Image & ColorImage or Color specifies the color or image to be shown in the Shape.
TransformAngle specifies the rotation of the Shape around its Origin point.

Scale X and Scale Y specify the scale of the shape horizontally and vertically from the Origin point.

Origin X and Origin Y specify the location from which Points originate.
PointsPoints specify points that create the desired shape.
Each individual point requires an X and Y coordinate.
AppearanceAlpha specifies the transparency of the widget.
The alpha value ranges between 0 and 255 for the widget. 0 is fully transparent and 255 is solid.
MixinsDraggable specifies if the widget is draggable at runtime.

ClickListener specifies if the widget emits a callback when clicked.

FadeAnimator specifies if the widget can animate changes to its Alpha value.

MoveAnimator specifies if the widget can animate changes to X and Y values.


The actions and triggers supported by the Shape are described in the following sections.


Widget specific actionDescription
Scale ShapeScale a Shape, either to a fixed size or relative to its current size
Rotate ShapeRotate a Shape, either to a fixed angle or relative to its current anlge
Standard widget actionDescription
Move widgetMove a widget to a new position over time.
Fade widgetModify alpha value of widget over time.
Hide widgetHides a widget (sets visibility to false).
Show widgetMake a hidden widget visible (sets visibility to true).


A Shape does not emit any triggers.


A Shape is a CanvasWidget and is heavily dependent on the MCU for rendering the desired shape. Therefore, a Shape is considered a demanding widget on most platforms.

For more details on CanvasWidget drawing performance, read the General UI Component Performance section.


Generated Code#

In the generated code for the View base class we can see how TouchGFX Designer sets up a Shape.

#include <gui_generated/screen1_screen/Screen1ViewBase.hpp>
#include "BitmapDatabase.hpp"
#include <touchgfx/Color.hpp>
touchgfx::CanvasWidgetRenderer::setupBuffer(canvasBuffer, CANVAS_BUFFER_SIZE);
shape.setPosition(140, 36, 200, 200);
shape.setOrigin(100.000f, 100.000f);
shape.setScale(1.000f, 1.000f);
shapePainter.setColor(touchgfx::Color::getColorFrom24BitRGB(60, 180, 230));
const touchgfx::AbstractShape::ShapePoint<float> shapePoints[4] = { { 0.000f, -100.000f }, { 100.000f, 0.000f }, { 0.000f, 100.000f }, { -100.000f, 0.000f } };
void Screen1ViewBase::setupScreen()
You can use these functions and the others available in the Shape class in user code. Remember to force a redraw by calling shape.invalidate() if you change the appearance of the widget.

User Code#

The following code shows how to set up a shape filled with some random data:

#include <gui_generated/screen1_screen/Screen1ViewBase.hpp>
#include <gui/screen1_screen/Screen1Presenter.hpp>
#include <touchgfx/widgets/canvas/Shape.hpp>
#include <touchgfx/widgets/canvas/PainterRGB888.hpp>
class Screen1View : public Screen1ViewBase
virtual ~Screen1View() {}
virtual void setupScreen();
virtual void tearDownScreen();
* Member Declarations
touchgfx::Shape<100> shape;
touchgfx::PainterRGB888 shapePainter;
void fillData(int maxLength);
#include <gui/screen1_screen/Screen1View.hpp>
#include <touchgfx/Color.hpp>
void Screen1View::setupScreen()
shape.setPosition(0, 0, 480, 272);
shape.setOrigin(0.000f, 272.000f);
shapePainter.setColor(touchgfx::Color::getColorFrom24BitRGB(0, 171, 223));
void Screen1View::tearDownScreen()
void Screen1View::fillData(int maxLength)
float highestX = 0.000f;
for (int i = 0; i < maxLength - 1; ++i)
float y = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX/272));
float x = highestX + static_cast <float> (rand()) /( static_cast <float> (RAND_MAX/((highestX + 10.000f)-highestX)));
highestX = x;
shape.setCorner(i, CWRUtil::toQ5<float>(x), CWRUtil::toQ5<float>(-y));
shape.setCorner(maxLength - 1, CWRUtil::toQ5<float>(highestX), CWRUtil::toQ5<float>(0));

API Reference#